Gnomes

GNOME
Slightly touched gnome with his friend, the pig

+2 Intelligence, +2 Wisdom, –2 Strength: Gnomes are physically weak but endlessly curious, and extremely in touch with their surroundings.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Intelligence of 11 or higher also gain the following spell-like abilities:
1/day—dancing lights, ghost sound, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier.
They can also cast Speak with Animals at Will
Fey Resistance: Gnomes get a +2 racial saving throw bonus against illusion and enchantment spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Hard to see: Gnomes receive a +2 racial bonus Stealth checks.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common and Sylvan, the language of the forest.

Gnomes are mysterious creatures, living on the fringe of civilization in secluded communities. They are in touch with the natural world, and are often druids. There is arcane magic in their blood and they can often be wizards as they learned magic from the elves long ago. Unlike halflings, gnomes are very shy and more likely to have a conversation with a gopher than a human. They do not place any value on great cities and prefer to be left alone. Every now and again, a gnome will venture out of the forest to discover more of the world, but he will rely on illusions or camouflage to remain unseen to most common folk.
Gnome village

Gnomes

The Raven Lord KnightofVictory